Wednesday, September 14, 2016

Photography (StB + DS) scenes rankings

The rankings are from my scorer perspective and don't take into account for example timeout attempts (which is very fun on DS 9-7) or aesthetics or anything else like that that's unrelated to how I play the game. This is simply about fun of playing for high photos and ofc it's all my opinion.

Maybe it will be useful to someone else who wants to go for high photos and doesn't know which scenes are good, but keep in mind that in the end its just down to my own taste. I like variety, though, so I put some "simpler" scenes high, despite generally favoring the more difficult and deep scenes.

Favorites and mini favorites of course are the best scenes. Like and really like speaks for itself too. Interesting however, means that the scene may be either good or bad depending on the perspective I adopt. For example, a scene in the interesting category might have interesting gameplay, but while not being particularly fun. Or, it may be fun to play in small dozes, but lacks optimization depth and becomes boring fast. Hell, maybe it's actually a good scene and I just have some obscure issue with it.

Shoot the bullet

S rank (Favorites)

A rank (Mini Favorites)

B rank (Really like)

C rank (Like)

D rank (Interesting)

E rank (Don't like)

F rank (Hate)

Double Spoiler

S rank (Favorites)

A rank (Mini favorites)

B rank (Really like)

C rank (Like)

D rank (Interesting)

E rank (Don't like)

F rank (Hate)


I still have significantly less playtime in Double Spoiler, so I had to put some scenes as undecided. I've barely touched some of them for score. SP-9 is a cool scene that I'd probably end up putting in the B rank. Also, DS ended up being the only game with F rank scenes. In general, I think DS is the better game, but that it also has more annoying content at the same time. I do prefer playing DS these days, for what it's worth.

Also, DS has two separate characters and they often approach the scenes significantly differently. I ended up not thinking about that too hard, hopefully I always had the "more fun" character in mind for each scene.

So, in the end I think my top 10 Photography scenes would be:
1. 9-6 (StB)
2. 9-5 (StB)
3. 7-6 (StB)
4. 9-1 (DS)
5. 7-6 (DS)
6. 12-3 (DS)
7. 12-4 (DS)
8. 8-2 (DS)
9. 8-6 (DS)
10. 5-1 (StB)

9-7 (DS) will always have an honorable mention for actually being more fun not to score in. Pacify it instead to practice your dodging!

Tuesday, June 7, 2016

100 favorite games

1. Yousei Daisensou (Fairy Wars)
2. Touhou Bunkachou (Double Spoiler)
5. Touhou Yumejikuu (The Phantasmagoria of Dimensional Dream)
4. Touhou Youyoumu (Perfect Cherry Blossom)
5. Touhou Bunkachou (Shoot the Bullet)
6. Touhou Kaeitzuka (Phantasmagoria of Flower View)
7. Money Idol Exchanger
8. Warcraft III: The Frozen Throne
9. Dragon Blaze
10. Guwange
11. Armed Police Batrider
12. Yume 2kki
13. Yume Nikki
14. Unreal Tournament
15. Sutte Hakkun
16. Heroes of Might and Magic III Complete
17. Middens
18. Touhou Koumakyou (The Embodiment of Scarlet Devil)
19. Super Mario World 2: Yoshi's Island
20. Within a Deep Forest
21. F-Zero GX
22. .flow
23. StarCraft: Brood War
24. Super Mario 64
25. Gun.Smoke
26. Flame Zapper Kotsujin
27. Rocket Knight Adventures
28. Katamari Damacy
29. Dangun Feveron
30. Period
31. Gingiva
32. ring^-27
33. Touhou Eiyashou (Imperishable Night)
34. Touhou Seirensen (Undefined Fantastic Object)
35. Katawa Shoujo
36. OpenLieroX
37. Transformice
38. DustForce
39. Denjin Makai II
40. Gemini Wing
41. EspGaluda
42. Strikers 1999
43. RayForce
44. Battle Bakraid
45. Mother 3
46. Steins;Gate
47. Adventures of Lolo 2 (J)
48. Aero Chimera
49. Sexy Parodius
50. Crimzon Clover: World Ignition
51. Labyrinth of Touhou 
52. MegaMari
53. Zelda II: The Adventure of Link
54. Ninja Gaiden II (NES)
55. Gimmick!
56. Twinkle Tale
57. Super Smash Bros. Melee
58. Gundemonium Recollection
59. Lilian Fourhand
60. Ristar
61. Limbo
62. Rewrite 
63. Ever17: The Out of Infinity
64. Riven
65. Alpha Centauri
66. Monkey Island 2: LeChuck's Revenge
67. The Cat Lady
68. Mars Matrix
69. Quantized Blaze
70. Batsugun Special
71. Beventlaed
72. Europa Universalis II
73. Advance Wars 2
74. DoDonPachi Daioujou
75. Nox
76. Baldur's Gate II: Shadows of Amn
77. Arcanum
78. Battle Garegga
79. Kururin Paradise
80. Quake III Arena
81. Etrian Odyssey III
82. Kikokugai - The Cyber Slayer
83. Saya no Uta 
84. Oddworld: Abe's Oddysee
85. Pu-Li-Ru-La
86. Darius Gaiden
87. Toilet in Wonderland
88. Civilization II
89. Strikers 1945 II
90. Gunbird 2
91. The Legend of Zelda: A Link to the Past
92. F-Zero X
93. Twinkle Star Sprites
94. Night Striker
95. ChoRenSha 68k
96. Touhou Fuujinroku (Mountain of Faith)
97. Dungeon Keeper
98. Dimahoo
99. Elasto Mania
100. Ketsui

Bubbling under:
Super Mario Bros. 3
Swan Song
999: Nine Hours, Nine Persons, Nine Doors 
DoReMi Fantasy
Raiden DX
Cannon Dancer
Knytt Stories
Day of the Tentacle
Dragon's Fury
Dungeon Crawl Stone Soup
Zangband TK
Heroes of Might and Magic II
Goof Troop
ToeJam & Earl
The Last Blade 2
World Heroes Perfect
Ninja Senki
Metamorphic Force

Tuesday, January 12, 2016

Lunatic B1 107m

Somehow I reached 107 million on B1 Lunatic. Unreal and startling, but extremely satisfying, I think it is the best score GFW has ever seen, and it may even be the best play I ever get to do in my life. Of course, if this ends up not being the case... all the better. GFW deserves all the love and care in the world, and maybe I will grow more as a player...

Collecting the bigger mistakes (as I perceive them to be) and putting them all together, you could say that I lost about a million. In reality there is room for a bit more score and not only through RNG, although luck certainly plays a large role (and luck did bless me in this replay)

First I should explain just why there's two accidental deaths on stage 1 on such an otherwise "good" play, and why those deaths (with my patterns) didn't matter, as well as going over other possibilities.

Lunatic B1 has few notably good suicide spots and, particularly in the mid-late part of the run, it is difficult to use varying resource patterns. The two lives I lost barely interfered with freezing patterns and they did not cause me to cap my PF (though it was close). It should be mentioned however that had I lost a third life at any point on stage 2 or 3 it would have had disastrous effects. First of all I would not have been able to use another bomb on Luna's fourth nonspell, but also it is worth noting that dying at most points in the run does impact it very negatively, with some especially bad spots where I simply cannot die and still be satisfied with the final results (anywhere on Star, and the stage 3 fireball grid, for example) due to major score loss and difficulty or impossibility of retaining the original ideal resource patterns.

There are strats I rarely (or never) used, even though they are possible. For example, on Lily's first nonspell, you can get higher freezes by going to the top corner closest to lily and freezing there. Since these freezes will also damage Lily, this is a spot where you can suicide-freeze, respawn, and then going up to the corner to freeze again while still making it back down alive. If I ever play B1 again, I will start trying to use this sort of pattern (Perhaps it could be worthwhile on C1? Then again maybe not, since C1 already has too many suicides)

Another strat if you have lives to burn is a funky Luna midboss suicide strat. I haven't entirely worked out how this should be done, and the routes should be changed accordingly. Suicides here can only give you 25% PF since you can get 30% area all over on Luna anyway, but if you do this, the point is to end Luna with 300% PF, then you can do a 4PF second half of the stage if you also suicide on the knife rings. Even if you no-miss the entire game (aside from suicides) and play like a god, I highly doubt you can find a way to use all the bombs I managed to use on the 3 fairies with a pattern like that, anyway. To go further into why this should be done: It's either that, or using 2 bombs on Bright Night since you will otherwise cap your PF well before Ice Dissolver. It is highly recommended to cap the PF when you start Ice Dissolver to have any chance at 2PF non3, 2PF non4, 3PF final. If however you plan to remove 1 PF here, you can start Ice Dissolver with below 300%. It goes without saying that sitting at 300% long before Ice Dissolver is wasteful.

To explain the crux of knife rings suicide, this is not just +25% PF for the suicide, but it enables another 30% area, so it is actually more PF. However this is not a worthwhile place to die (barely increases the immediate score at all) if it doesn't enable an extra bomb, and 2PF Bright Night as opposed to 1PF, is shit for various reasons. Only conclusion is that this is the pattern to use if you are using 3PF on the fireball grid.

Here's the thing about the 3 fairies. You want to max your motivation before the third nonspell to get the highest potential on the second half of the fight, and this isn't chump change. It is worth considering starting this nonspell with less motivation and simply ignoring the possibility of 2PF nonspell3 + 2PF nonspell4, which enables some of the previous strategies I've been discussing. Is it possible to max your motivation there while still dying 1 more time than I did in my run? Honestly, I think it is. That would add another strategic dimension to all of this. You may not even need to max it if you can just gather a little bit more motivation on Fairy Overdrive than I did in my run. To take things even further, strictly speaking it should be possible to do away with one of the suicides I used on the 4th non or the suicide on the final, and still get all the PF. Is it reasonable to assume you can piece something that works together out of all of this? Fuck if I know.

Either way, suiciding on Lily's first nonspell instead of dying on stage 1 is better no matter how you look at it. As for everything else I've discussed, it all gets really hazy and complicated to determine what's best or what's reasonable. No matter the scenario, you do need godlike RNG on Sunny Milk to stand a chance with any patterns that can compete with mine. Without the extra PF you are screwed, if you can somehow avoid extra suicides on Lily while never dying on accident at any point, and still use all the PF I used up to Luna Child's midboss appearance, you've truly had lady luck on your side and then you deserve your wacky-ass new pattern I'd never use. It is possible, a lot of wackiness is possible. This game is fascinating.

PF routes on stage 1 and 2 should without a doubt be left alone.

I'll now go over my replay and its contents. I'll talk about it on its own terms, not thinking too deeply about the possibilities I've discussed above, as none of it could be applied in my run either way.

Stage 1, pre-Daiyousei: it took a long time, but I eventually worked out some good movement patterns for the jellybeans. They've been solidified for a long time now, but It's still a lot better than what CLR was doing... It's still inconsistent, and I still don't entirely get it, and I still wonder if there are better patterns... but either way, I've been content with my patterns here. In this particular run, though, this is probably the weakest part of the whole thing. The very first jellybean freeze was pretty high, so no problem there, but the third one failed, this happens pretty often unfortunately when you go for 600k+ ice... a shame. I would have restarted if the first one had been lower.

Daiyousei: It's routine, so I have little to say here. I always do roughly the same thing and it isn't any complicated. The second nonspell is heavily RNG dependant but as long as you play it right your freezes will be mostly around the same area. You can get 30% here on occasion.

Stage 1, post-Daiyousei: This is also simple routine, but the score does vary a little. The greenshit was actually slightly wrong, on the final freeze I thought excess suicide bullets were going to make it into my tiny space, so I froze a bit early there.

Sunny Milk nonspell 1: It's difficult. I died on the last wave I'm supposed to freeze before bombing, and It's hard to say how big that freeze would've been. I may have lost 40k or 50k.

Aggressive Light: The SCB drops pretty fast compared to the freezes you get here, so the spell is more about resources than immediate score gains. Particularly it is good to get a lot of PF out of this. I dunno if It's really about execution, more about intuition. Hopefully Sunny stays high so you can milk it better and longer. It's also good if she goes into the middle when you finish it off so nonspell 2 is better. My spell was rather tame, no good freezes...

Nonspell 2: 2PF pattern with 3 big freezes and then the rest is small freezes. In order to freeze on this, you must start charging away from Sunny, so that not even the side of your shot hits her. This does add a bit of extra difficulty to the small ice milking strategy I use. The small ice milking strategy requires a good dodging/reading ability, and of course since I apparently didn't have that, I died once.

Direct Sunlight: Praise buddha for the luck I had. About 1.8 million and almost 200PF. Wow! Luck here doesn't automatically crown you the winner, either, you have to capitalize on the luck with beastly playing and smart freezing. Thankfully the bullet patterns made this... relatively easy for me, as well. By the way, when I say luck, I mainly mean that Sunny moves away from your ice now and then so you can use more freezes. It's rare.

Stage 2, Pre-Lily White: I start it with 238% PF so the 2 deaths I had did not waste PF apart from the tiny amount I would have had from the to freezes that I lost, in reality they wasted nothing, since you get 60% PF on stage 2 before you can use the first bomb. 2% away from capping. Now, stage 2 up until Lily is routine. I've tried doing the part with the big rings differently, but nothing ever seems to work out favorably. I've been able to get much larger freeze, that also kills too many fairies, so that the bomb turns to shit. I can't really get over this part because it really looks like it should be possible to do it better, but I haven't found anything yet. Afterwards, you want 30%s from the streaming fairies while killing as few of them as possible with your shot for more items and motivation.

Lily White: I'm happy my final ice reached on the first non so I could get the items, got a bit lucky there. It's a very random and unforgiving nonspell when scoring. The second nonspell was great, I could not ask for it to go any better. I also do a brief little milk on the third nonspell, something I only started doing after 104 million, I think.

Stage 2, Post-Lily White: Although the wire zone can give varying results, this part of the game is mostly routine. You may miss some PF on the wire zone, but I got what I wanted from it. I guess It's worth noting two things: Enemies left alive from the final freeze of the wire zone will move along the top right of the screen when you bomb. These will then fire lots of suicide bullets at you which can enable a 30% area if you freeze the big fairy on the left instead of on the right. This is a back-up pattern since these fairies aren't supposed to die up there. Also, right before Star's appearance, you can squeeze in a tiny freeze for extra PF if you use the last 30% freeze correctly.

Star Sapphire, nonspell 1: My score was at an all-time high here, but I was still not feeling this run for some reason. I thought for sure I was going to lose the run since Star is difficult, and stage 3 is even harder. Anyway, I got 2.8 million out of this, and I got decent RNG. I think this nonspell was a little weak for this good of a run, but it wasn't bad, so I don't consider it a mistake.

Comet Stream: Welcome to hell, as they say. Thank god for Zil's misdirection idea. It really makes it more doable to stay alive on this. The freezes should be quite high on the screen so that they connect along the big stars, circling around Star. If you use one too late, then the big stars to the side will go offscren so the ice can only use the small stars to connect any further. The later you use one freeze, the later you will be able to get your ice charge up again for the next freeze, so it turns into a low-score cycle that is best broken free out of by bombing. You can use either 3 or 4 bombs on this depending on the pattern. One of the bombs has to finish the spell. This went very well for me, good enough scoring and no-miss!

Nonspell 2: Enjoying your stay in hell? In my opinion this is a bit more difficult than even Comet Stream, and it is also annoyingly luck based. When Star is close the middle, you can go through two rings for a higher freze. You have to go through the second ring very quickly so it becomes an almost pixel perfect squeeze through (and the rings are RNG). Star may not follow a movement pattern that allows you to do this more than one time, if you are unlucky. I was not unlucky, so I did this three times. If you are very unlucky she will camp near the side of the screen so that you can just get shit freezes. That could easily turn this 107 run into a 105 run! Meanie Star.

Star Piece Shower & Shooting Sapphire: These are supposed to be auto-caps, although I do try to put emphasis into capping Shooting Sapphire asap, without yolo'ing too hard if the RNG is being wacky. I did not go for the frozen items on Star Piece Shower, so lost about 60k on it, but I got a great SCB on Shooting Sapphire. Thankfully I did not need to concern myself with my PF, so I could focus on damaging star on Shooting Sapphire for the high SCB.

Stage 3, Pre-Luna: Good up until the two planned bombs, that was one of the worst parts of the run. First bomb was mistimed, I've tried many different timings on this with various results, and missing by frames can change your score significantly. This time I used the timing of 3rd row of knives moving down, but I used the bomb split second after instead of exactly during, so it was mistimed... This is a terrible way to mistime your bomb because, not only was the score almost 100k lower, but it killed 2 of the fairies that are supposed to shoot bullets for me to graze and freeze. This is not a problem I have any backup plans for and so my freezing pattern was ineffective, caused suicide bullets to come a bit sooner than normal, causing me to use the 2nd bomb a bit sooner than normal, once again the mistime cost almost 100k, all in all arout 200k lost here. On the bright side, the luck was high at the beginning of the stage.

Luna Child: The nonspell is very complex and difficult to optimize. I failed at optimizing it, I'd like to have about 2.2 million from the nonspell, I only got about 1.95 million in this run, so it is one of the largest mistakes. You want to make a distinction between the freezes that damage Luna (make these as large as possible) and those that don't (pray to god they don't!). The worst part was that one of my freezes that was designed to be a large freeze connected onto Luna too early because she was so close, so her last batch of bullets couldn't come out...

The spellcard is an auto-cap that you can milk a little if you think you need the motivation or PF. The SCB will drop faster than you can get score from milking, so It's dangerous and not worth it if you don't need resources. I used 3 freezes, and you can use up to 5.

Stage 3, Post-Luna: This went well, thankfully. It's a breather part, so I feel terrible if I fail this part.

3 Fairies, nonspell 1: Totally sick. I collect the frozen items as quickly as it is possible to do and it was very close that I did not get Sunny's items. This is important so that you can get more alone time with Luna. The Luna freezes were definitely acceptable. One of them scored like 132k!

Bright Night: Milk this with a planned bomb at the end. Pray the RNG allows large freezes that do not damage Star and Sunny, so that you can keep churning out high freezes. Usually they will die pretty quickly, which really ruins the potential on this card since Luna's bullets are worth so little. This time Star died around the usual time, but Sunny was left alive longer. Unfortunately, 1 side fairy just isn't enough to increase your ice area much, so I'd say RNG on this was fairly average. Dying on this would've been pretty crappy for the run and is always wasteful with PF... It's also a pretty normal place to die since milking it is so difficult. Good thing I didn't die! There was a really ugly false dodge in this card, though.

Nonspell 2: Decent. Average area wasn't amazing but I got 1 more freeze onto the trio than in certain runs, so that's at least something. 3 freezes onto solo Luna which I think was the realistic maximum I could do with that timer + healthbar.

Ice Dissolver: Two more mistakes made here. The second bomb was used just a split second too early, so Luna shot one of her lasers through it, killing some score. Luna wasn't quite low enough on HP by the end, so the final bomb didn't finish her off, losing 80k in items. Other than that, It's pretty hard to say if any of the other freezes can be referred to as mistakes on this card. I'd say all the regular freezes on this card were acceptable.

Nonspell 3: This is where my replay truly gets solidified as amazing in my opinion. This nonspell is the first thing that ensured I could use an extra bomb on nonspell 4! First of all, this is a pretty complex and luck dependant nonspell, so I can't sit here and explain too much about it, It'll get too difficult for me and it'd take too long and this post would be too long... So my pattern is roughly this: Suicide with a maximum freeze (should score 300k+ hopefully) and suicide FAST so that the deathwave doesn't remove any bullets from the next wave. You need all the time you can get on this. When you respawn, you use the ice in such a way so that it reaches 30% area, without dealing any damage to Sunny (and if possible, Star). Wait 1 wave, then bomb. Big suicide freeze again, 30% area non-Sunny damaging freeze again, wait again, bomb again. If you can do all this successfully it'll really come down to the health of the fairies and their respective positions to determine how to act next. I'd say I made the correct choices here but, to be picky, it could've been even better, so my execution lacked a little spice to optimize for example the big Sunny freeze. Either way, I scored a lot of 30%s and that was crucial!

Break Canopy: This is it, my friends... the hardest part of the run by far, the hardest trick you will see in any WR run in GFW, and the ender of almost every run. This is satan's spellcard if there ever was one... 20+ minutes into the run you have to do this shit. To give a basic explanation, you dodge through one wave, make sure you reach 100% (or as close as possible) ice charge, position yourself quite low on the screen without getting bullets bounced into you, and freeze. I don't know how hard it looks to other people, but I can tell you now this is very difficult to do so many times, It's tricky to just pull off once. I did 5 of these sweeps. On almost every run I will just die.

Nonspell 4: 2 Bombs! 2 Suicides! Barely enough motivation and PF to clear with max lives and 3PF the final spell. The second bomb here was bad, so that's a pretty big mistake. I'd like that bomb to score 150k~ higher. I don't feel too bad about it though, because I need to use all the time I can on this nonspell to freeze bullets as opposed to setting up for the second bomb... Since otherwise I might not be able to finish the run at all. Also, the first bomb was very high, that makes up for it a bit.

Fairy Overdrive: I lost one of the side fairy frozen item sets. I should've gotten more motivation from this but thankfully I still cleared 1000%.

Final: Flawlessly executed, as it should be.

Overall I am very pleased with this run... I literally could not believe I got it. You have to understand, that to get such a good run up to Break Canopy is super hard for me and I imagine it would be for anyone... And then that card will just end your run. That's it. Somehow it didn't end this run, the best run I've had up to that point, too. It just feels indescribable to have done this at all, but particularly that it took so little time, that is the part that I don't think I deserved. This kind of run should take a lot more credits. I livestreamed this run with mic and you can watch it here

Sunday, December 27, 2015

2015 condensed

2015 is not quite over yet but this feels like a good time to make this post since I'm slacking now anyway and not working on anything major that would change this post regardless.

2014 was the first year that I really went balls deep and started accomplishing things in these games, mainly in Shoot the Bullet which I began playing obsessively in April, but also in Great Fairy Wars which I played a lot during November and December. I really felt how my general skill had improved noticably, and my analytical ability and endurance really helped me to understand, to WANT to understand what I was supposed to do, how I was supposed to think, to play, and the possibilities that existed.

In other words 2014 was the first time I felt like I could really amount to something in Touhou, and this carried over into 2015. The GFW sweep  and working the scores well beyond what people had done previously, which I had only joked about prior to this (saying I wanted to "be the shin of GFW or "be the HS of GFW") started to reveal itself to be a possible reality, I now have almost every record for the game, and most of the records I have are significantly higher than the previous record thanks to the insights and consistency that I've gained. I feel like an anomaly in the English-speaking community because unlike most others, I'm pretty satisfied with my playing, I'm of course not entirely satisfied with my ability, there is always room to get better, but I do think my skill is peaking and that I can't really get noticably better in general than I am now. Of course, I realize there's so many players out there that are much better than me, not just at Touhou, but especially among the arcade players, where there's such a rich history, of course there's going to be an abundance of incredible players. I am still self-critical to a high degree. I just think It's important to be realistic. Critical doesn't have to be negative, and allowing yourself to be satisfied or happy about something, even if just for a brief moment, is important.

Now that that rant's over, I'm going to take a step back and look at just what happened during 2015.

Just as with 2014 I've narrowed my vision down to just a few games, where I focus on one at a time. Occasionally I've branched out to something unexpected for a little while just for the fun of it, and I don't regret that at all, I intend to try to do a bit more of this during 2016, even.

The big game of this year was without a doubt Great Fairy Wars. only 1 of my 25 scores from before 2015 still remains, Hard C2. All other scores were made in 2015.

The greatest score I achieved, by far in any game ever, was the 105.94 million score in Lunatic B1. I genuinely think this score is pretty much unbeatable unless you are highly skilled, have learned all the little nuances of the category, and have the endurance to grind until you are blessed with fantastic luck while also keeping the flaws to the minimum. It's not a perfect run, far from it, but it is such a difficult category, only high level players would stand a chance, and GFW appears to be neglected among these folks, unfortunately. The same run with a more ridiculous stage 3 could even have scored 107 million, which is pretty much around where I consider the humanly realistic limit to be. Who knows though, maybe someone will surprise me in the future. Stage 1 and 2 were all-time high scores, the odds of that happening... To get your highest score on stage 1 AND 2... My stage 3 was not the best I've had, though, but still among the better stage 3s.

Some other stand-out scores for GFW: Easy C1. I liked this run a lot even though I definitely have not optimized Easy as thoroughly as it could be (Dream Dweller's A2 run is a good example of an Easy mode score that is nearly unbeatable, none of mine are quite that good), reaching 38 million was not something I previously would've thought to be realistically possible. With a lot of studying and improving the patterns, and the consistency of getting it all together without much issue, 38 million somehow happened. I still think 38.5 is somehow realistic as well if you get a Dream Dweller-tier score, but 38 is good too.

Normal A2. I surprised myself by not having to put in as much time into this as I had expected, and I was so happy to beat Gasoline's great score which I have always idolized. Something that was really helpful was their article on this category, it helped me to grasp some things better. The final score reached 72 million and 73 million is still highly possible. I am honestly a bit doubtful about 74, but strictly speaking, sure, that's also "possible".

Hard B1. Nowhere near the level of my Lunatic run, but it is my strongest Hard run.

Lunatic B2 and C1. They're quite interesting runs but, since I am so fond of Lunatic, I intend to try to improve them significantly somehow. Same with the other Lunatic non-B1 routes. Big updates in the future.

Reaching the total score of 1.8 billion was a huge thing as well. It's now getting more and more close to 1.81 billion. I'm hoping to get to 1.82 billion in 2016, but we'll see if I play GFW enough for that.

Overall I put not that much time into GFW this year (less than 500 hours) but I instead managed to use the knowledge and skill I had gained efficiently. I would never have expected, before, that GFW could be mastered to this extend in this short amount of time.

I also played other games so lets move on. Roughly in order of importance...

Shoot the Bullet. I played it a bit less than Double Spoiler this year but a lot more focused on individual scenes. I actually didn't touch the majority of the scenes this year at all. This basically means I put the time in to get some really high individual scores, I think the most notable ones being 2.129m in 10-1 and 373k in 6-5. The 892k score in 9-5 was also a highlight but, Ia found a better pattern, so it is now obsoleted. The 10-1 score was single most in-the-moment satisfying and relieving score I made this year, even if it's not the most impressive.

Double Spoiler! I've hardly touched this game since my previous post about it, so I need not say much here, but I put in about 200 hours of playtime this year and upped the total score to 94 million with Hatate and 91 million with Aya, with a dozen top placing scores and even more second place scores. Since the last post I also made just a few improvements that I haven't submitted to Royalflare, notably around 660000 on 9-7 with Hatate. As for the most satisfying individual scores, I'd say those were on 6-8 and 10-7. I usually didn't put all that much time into individual categories in DS so far, so this entry is more about the total score.

Armed Police Batrider. I didn't play this so much, but when I did, I made some huge improvements, most notably 18.1 million with Solo Carpet on the Advanced course. My goal for that was met, though I know a lot more is still possible (there's half of I think a 21 million run online, the second half is missing...).

Battle Garegga. I scored only around 14 million, with Gain, but it was nonetheless very satisfying because I'm still quite a newbie at this game and I had to work harder than expected to reach this score. Before I had put my goal as I think 16 or 17 million. Now I know I just don't like this game enough to go for that kind of difficult score.

Phantasmagoria of Flower View. I scored 398 million with Reisen and made some other scores as well. Nothing particularly stand-out, though, and I played it very little. There's some really great scores out there made by players like yet, and I don't have the endurance for this game to go for those kinds of scores.

Strikers 1999. I cleared this game (both loops). Obviously nothing impressive at all compared to the above but I usually don't go for hard-ish new game clears and am more focused on scoring, so it marks an interesting deviation in my usual focus... I actually hope to do a lot more stuff like this in 2016!

What I want to do in 2016:

Double Spoiler/Shoot the Bullet: nothing in particular. I use these games when I get the drive and there's so many scenes to choose between that I could do pretty much whatever I want in them. I expect I'll play them a fair bit, but I'll decide my goals on the spot.

Great Fairy Wars: I want the sweep to be absolute, I want to have every record. My wish to do this is halfhearted. I like the idea of it, more than I can appreciate the grind itself. Easy A2 is largely to blame for this. Not only in the record for that already amazingly high, but it is simply not that interesting of a category to play. Normal A1 is a bit like this as well, but I'm not entirely sure just how good the record for that is yet, since I've barely played it. Extra, on the other hand, is both amazing and a very fun category to play, so that is certainly a record I no doubt DO want to go for.

I find it very important that the records I do have have reached a high level as well, so of course I'll probably spend much more time improving my own scores than trying to get he few records I don't have. Some individual targets: 105 million in A1 (maybe 106?), 118 in A2 (maybe 119)), 104 million in C1, all Lunatic. I'd like to try to get A1 and C2 higher than my current B1 score, the latter should be no problem, but I'm dreading A1.

Perfect Cherry Blossom: Highscoring, probably on Lunatic. I really think 2016 is the time for me to try to get into this!

Misc games! I want to clear more arcade games, and I want to do highscoring in the more easy-ish clears. Here's a small list of some of the games I will try to make time for, either just to clear the whole game (so two loops in the case of Psikyo, Cave) or to get a highscore.

Gunbird 2
Strikers 1945 II
Dragon Blaze
Ketsui (Omote)
Sexy Parodius
Mars Matrix
Raiden Fighters Jet

The lower 4 games being easier clears, will thus focus more on scoring. The higher 5 I'd primarily want to clear, although I can't keep myself from going for highscoring in Dragon Blaze, heh.

It is very possible I won't focus on any of the misc games after all, but I had a lot of fun learning Strikers 1999 even if I didn't stick with the game, I think I could do that sort of thing with some more games soon.

I thought I'd do something different at the end of this post and not just talk about myself or my own runs or goals for once, so now I'm going to mention some of the other players I've had fun keeping an eye on during 2015.

Japowpow: I thought it was amazing how he was working on, and ultimately achieved, UFO LNB when he was JUST starting out. I can't say I followed that closely because I'm not into survival, but then he branched out into PoFV and GFW scoring and It's been so fun to see his progress there. I really hope more people will pick up GFW scoring.

Yu-Suke: This dude's just beasting it like always and pushing that ReimuB Lunatic score. I hope he eventually even gets the privilege of allowing ReimuB to have the overall record.

Everlasting: Even if I'm less interested in survival I somehow can make myself interested because Everlasting is just that charming and, clearly a force to be reckoned with. If I'm not mistaken he also has not played for that long but he already achieved SA and UFO LNN. He talks about how he does want to move on from LNN goals in the future and that GFW scoring is one of the things he's interested in. Obviously I will watch over him like a hawk!

Ia: A bit different because I ultimately know nothing about Ia and they don't stream (to my knowledge) so all I can really do is look out for the replays they put out. Even so 2015 seems to have been a bit of a resurrection for Ia who barely submitted anything the last few years. This year there's several amazing Shoot the Bullet replays produced by them and the quality is undeniable. In particular the 8-8 and 8-7 ones totally blew my mind, and now there's a ridiculous 9-5 one as well. Some of the others are probably amazing but I don't really understand 3-7 or 10-7 well enough for example.

My final word to you all is: play Great Fairy Wars! Since it is by far my own favorite game, obviously the rest of you are just wrong for not feeling the same way about it xD

There's still time to fix that!!!!

Tuesday, October 27, 2015

Great Fairy Wars major goal accomplished

About a week ago now I finally reached 1.8 billion points in all 25 categories combined for GFW. It was a hard work and required a significant update to the old WRs of most categories. Now that I am there I am not sure what I want to do anymore... GFW is the most fun game I know, but even so, I am just too passive of a person to get super motivated to keep playing and playing and playing to improve only my own scores. What I need is competition. I need someone to step up and provide some sick runs. The game really needs more new blood for me to get motivated again... I'm just that sort of person. For some of us, when we're already at the top, we're just not as fired up. I was a lot more fired up when I was seriously struggling to take down CLRs Lunatic scores which took a long time to do initially. Well, I guess it is time for another break and hopefully I will keep pushing GFW more in the future. I'm not really bored with it. I'm bored with myself. I dunno, maybe it's depression. I wish I knew what my problem was. Haven't really felt like playing any STGs lately. I waste a lot of time doing nothing. Writing shit like this.


Dabbled a bit with Crimzon Clover, messed around a bit in Shoot the Bullet... but the former isn't quite my type of game after all, and the latter requires too much motivation to go through with right now. If not grinding the games I'm already proficient at (StB, GFW) then what I really need is to learn a new game. I've made weak efforts at learning other STGs many times but I always quit way too soon. Armed Police Batrider, Battle Garegga, Embodiment of Scarlet Devil, Dragon Blaze, EspGaluda... Those are some examples of games I've learned some scoring routes for and attempted runs in. However... I never seem to get as attached to the non GFW/StB STGs. That's my/their problem. DS came the closest in the attachment department but I'd rather leave that game be for now. The age of PCB might be drawing all the closer, to be honest... I know I've been wanting to learn it for years. I never got around to it. I don't know what shot-type or difficulty I want to play. I have absolutely no idea how to actually do things in practice. Watching many streams and replays of good players simply doesn't teach you that. I need to sit down and learn the damn game some day. Maybe I'll convince myself after I've settled into my new apartment. TBH I'm scared that that game's gonna end up in the same pile as the aforementioned ones that I only learned some half-assed routes for and never really went all-in with. What if even PCB won't be something I'm really motivated to play when it comes down to it? At some point I might have to seriously consider just quitting these games and moving on.

Monday, September 14, 2015

Double Spoiler adventures

When Shoot the Bullet grinding yielded less and less results because improvements are hard to make, moving on to Double Spoiler seemed natural. At first it was a slow start last year, and with pretty much no decent scores at all, I put the game on hold. Around 7 weeks ago now I restarted the challenge, fueled by a new passion for the game and for conquering the unseen and unknown. I've learned a lot about the scenes and about general playing since then and although I am nowhere near pushing DS as much as I've pushed StB, I'm still content with the work I've poured in for now, and It's time to take yet another break.

Some of the thoughts I have regarding transitioning from StB to DS:

- The most immediate thing to get used to and that makes switching between the games somewhat awkward is the major difference in lens behaviour, manipulation, and the fact that the frame angles towards the boss (so no more oval "corner aiming" like in StB)

-The Two Shot requirement is much tougher in DS. In StB you can have a sizeable portion of your sprite cut off, in DS, you can't even cut off your feet (and if you take it from certain side angles, you can even have your whole sprite fully visible and some excess space, and still not get the two shot).

-The hitboxes are much bigger in DS, and they are circular. Forget everything you knew about hitboxes in earlier games, they're all bigger in DS, sometimes considerably so, some are even bigger than the sprites. This takes much getting used to and it's sad that people are unaware of it.

-DS has Completely random movement. The bosses follow you in StB so the only random part is the vertical movement. This was already a pain when scoring so imagine how completely random movement sucks. It can really turn the game into a nightmare of endless waiting and timeouts. I'm pretty used to it by now, but I still think it's horrible.

-DS is unfair. StB was by and large a pretty fair game where you don't really get a whole lot of stupidity or forced deaths, it was more a matter of grinding for RNG or very very tight execution requirements. DS goes way further because it still has the grinding for RNG, it has even harder execution, and it is way, way more unfair. Tons of scenes have random unavoidable insta-deaths or other more or less obscure problems that may or may not end any run should they occur, it makes it less fun to work on every scene, when I played StB I wanted good scores everywhere, in DS this can quickly drain your motivation to continue.

-DS has a lot more depth to lens manipulation and specific problem solving for optimizing your bonuses in addition to base points. Despite having so much experience with StB, having to learn all these new things really did feel like I was learning an entirely new game, and not just new levels. I like that the sequel took the original and not only changed completely how you play it, but also add tons of depth that the original didn't have! 

-DS is much harder. Although a lot of DS scoring aspects feels annoying in comparison because of the unfairness, by and large increased challenge is a good thing and that's what I like about DS. Don't get me wrong, StB had some incredibly tough scenes to score like 9-1, EX-8 etc, but DS has harder scenes and tons of them, the WRs in many scenes are nowhere near "optimal" even when not accounting for RNG, while in StB that's never the case in any scenes, Almost all the score that's missing from WRs is just due to RNG. This is partly because StB has had a bit higher level competition but mainly because DS is just that much harder.

-Hatate is cute.

Which game do I prefer now? Honestly, sometimes when I play DS, I feel like it really might be the better game, because many scenes really benefit from having the gameplay that it does, and the increased challenge and depth gives more reason to play it longer. Having two characters to switch between is also fun. But in the end, I still have a lot of gripes with DS, because so many scenes just feel so stupid to grind. In the end, I love both games dearly, but they're both flawed games. It really just comes down to accepting those flaws and loving these games for what they are. It feels strange and awkward to play StB now, but until I've put at least half the time into DS that I have into StB, I really can't bring myself to make this choice. Both games are among my absolute favorite games of all time without a doubt.

But I didn't just want to blog about starting (and now, temporarily quitting) DS, I wanted to talk more specifically about what I've accomplished, future goals, and about some of the scenes.

In my 300 (and one) hours of playtime, I've somehow already managed 91.3 million with Aya, and 94 million with Hatate. This exceeds what I expected. I think it is safe to say that my first ~100 hours were pretty much a warm up, and I got better and better the more I played. Replays are always submitted to royalflare if they are first or second place, otherwise, I only submit if I found that the score is decent enough from my current perspective, or even if I have a score that feels decent, if it needs just a tiny push to reach first or second place, I have held back on submitting. I don't expect that anyone besides myself and maybe a few Japanese players really cares about replays for DS anymore, but just in case, my apologies for keeping so many replays to myself.

The number of first place scores (stars) is 27, while the number of second place scores (diamonds) is 46. With 207 categories (reverse spoiler excluded) that means I have yet to reach top 2 in half, nonetheless it feels very satisfying. Of course I consider that non-submitted scores beat mine at times. CLRs most notably, but I made up my mind to only use his replays for reference, rather than considering them seriously. Mizoru deleted their Iku records, t1100 only seems to submit first place scores with very few exceptions (perhaps when he suspects the top score is TAS?) and some people submit TASed replays, for instance I am 100% certain that 9-7 top score is TAS. I think it is safe to assume that t1100, and perhaps some other players, have plenty of my scores beaten with their non-submitted replays. Until I actually know of the existence of these replays it is pointless to think about it too much, so due to that, I have no issue with saying I have the number of first place and second place scores that I do.

In the goal of the future, there are many scenes I want the record in, and for overall scores, 100 million with Hatate seems actually reachable. It may be a stretch, but with enough work, I think I might be able to pull that off.

The following scores of mine I feel are the most accomplished:

2-1 (Aya), 3-5 (Aya), 3-6 (Both), 4-4 (Both), 4-6 (Hatate), 5-7 (Hatate), 6-8 (Both), 7-1 (Aya), 7-6 (Both), 8-3 (Aya), 8-5 (Both), 8-6 (Both), 9-1 (Both), 9-6 (Both), 9-8 (Aya), 10-3 (Aya), 10-7 (Both), 11-8 (Both) and 12-8 (Both). Depending on my mood I might exclude some and include some others but let's not make the list excessively long, I'll just talk briefly about these scenes.

2-1 with Aya: 287,397
Sum of best  60,9xx + 69,193 + 87,447 + 101,641 = 319181. I found a new strategy for the first photo which allowed for a higher score, which was great. Memory is a little hazy but, from what I recall, the timing for dashes, and for stopping was incredibly strict, and you needed the right movement RNG after the dash to avoid losing score. In addition, to safely make the dashes without dying, you need a great reading ability, so dying was the usual on this one. A very hard scene and not particularly "fun", but because I did possess the skill to actually play this one, I do want to aim for 300,000 in the future.

3-5 with Aya: 375,539
My sum of best is incomplete on this, but it is likely only higher by about 10,000 or so. This score was dear to me because I even beat CLRs reference replay somehow, it was very unexpected. One picture (I think the third) was mistimed by a few frames (high 1.4 nice shot) which is terrible, as it removes also boss and angle. The gist of this scene from how I played it was to get very lucky movements within the time limit, and then to luckily have the bullets miss you if Kogasa isn't quite low enough that the bullets won't reach you, and then try to take the photo on the right frame. My run was very lucky, the bullets kept missing me which gave a small risk bonus addition, and the base point luck was high on the last photo. Besides, you need a high luck just to get the right movements within the time limit. Most attempts are timeouts. This score is most likely final.

3-6 Both:
Not a whole lot to say overall, but it's more fun than 2-1 or 3-5. I borrowed the strategy from t1100 except with a misdirection difference. The only difference when using Aya compared to Hatate is to tap focus once to align the frame. The score value fluctuates wildly based on luck so my sum of best is much higher than my high score. In the future I want to improve both scores.

4-4 Both:
You need a high luck with the bullets to avoid dying, and Momiji has to move the right way or the photo gets completely bent, so chances are very low that you can finish this with a high score. Timing is adjusted later and later for each photo, on the last photo, you should aim for a low 1.2 nice shot so 2~3 frames before you miss the bonus entirely is ideal. You can aim for risk shots in this, particularly it can be aimed for easily on the first photo by positioning so that you die the frame after the photo is taken for max risk

5-7 Hatate: 537,907
The best photo is 136,705, multiplied by four you get 546,820. My score is pretty close to that and iirc, was very light on subtle flaws. Perhaps the macro could be a bit higher, but most of the score gains on this scene comes in the form of base value RNG, and mine was high, I remember that much.
This is a pretty tough scene because you need a very high precision to survive it, and luck so you don't get walled by pink bullets inside the lasers. I memorized the initial pixel to go to by using a dot at the bottom of the screen (outside the play area) as a visual marker. Surviving is very strict. after following the laser lane all the way up to  ichirin, the hardest part is timing your tap and its length correctly so you make it into the next laser safespot. This is where I die the most often. If you successfully survived it, aim down and aim for the first frame of the nice shot. Repeat 4x.
It's surprisingly fun but I'm not a huge fan of precision stuff, but I did spend the time grinding out the RNG until it was well above average base value luck. Somehow I had more trouble finishing with Aya, so no RNG grinding as her.

6-8 Both:
This was annoying, but I found an interesting way of collecting the 9 blue balls more consistently with Aya. Anyway, I've learned a lot about this.

Both the Aya and Hatate scores are work in progress, but I felt the Aya one was a bit closer to reaching a high level of gameplay, even if the score is still lower than I want. This scene is somewhat hard and very luck based, let's just leave it there, but I want 1 million with Aya if possible, and top score with Hatate would be nice!

7-6 Both:
Excellent luck and smart compositions with both characters yielded me some great scores! I love this scene, it is complex and once again I'd like to keep some details to myself, besides, there's way too much to talk about in this scene to go over right now.

8-3 Aya: 2,987,288
For sure I wanted 3 mil and as a bonus it would be nice to beat my 8-3 rival Andrew but excluding that stuff I think this is one of my better scores. Actually, if it wasn't for Andrew pushing his score in 8-3, my own score would be significantly lower, probably. That really sparked something in me and made me want to understand this one better. I feel that my understanding is still somewhat limited. The simple down-up-around-Orin's right shoulder composition, I understand how to do that and roughly how to adjust depending on fairy/Orin distance, but what I don't understand is how you control where the fairies end up after the defensive shot. I also am not sure how to compose when Orin is further left. Even with a good understanding of 8-3, the execution shouldn't be taken lightly. Timing is key. 1.5 nice shots are very important, even high 1.4s ruin the pictures completely. Surviving when spinning around to herd the fairies to the bottom right can be troublesome. Cool scene, I want higher score in the future, and also with Hatate.

8-5 Both:
Tedious endless waiting while taking pictures and scouting for fairy positions combined with Orin's position. I enjoy this surprisingly much. The luck involved is out of this world. Want higher scores.

8-6 Both:
Hands down one of the most fun scenes in any photo games, but it is very simple. I adopted ckt's extra sun strategy that increases the difficulty tenfold but only gives a small amount of average higher score. The overall score you get is all about luck. The difficulty of using ckt's strategy on the final photo is so insane that I would only do it if I felt I was lagging behind. Kinda the same with the 4th photo, I did the easy strat if I had excellent luck thus far. The difference in score is minimal anyway.

9-1 Both:
I love this scene. This is the height of DS memo-scoring, up until the final phase which has nothing to do with memo anymore. So much depth and an insane difficulty for optimization. I would like to get the record with Aya in the future and a higher Hatate score would also be nice.

9-6 Both:
The troublesome third phase is super luck based and is just endless waiting. This is a very tedious scene with a high degree of difficulty. To make matters worse, you may die on the laser phase with a bad luck because I think it is beyond human ability to read openings in some waves. The third phase is the most troublesome because of luck, but the second phase is actually hard as well, and significantly different depending on character. With hatate on the third phase, I was forced to charge instead of focusing all the time when waiting for the picture, which makes dodging a lot harder. It is necessary to not drop the two shot. The 8th shot is very troublesome with hatate because the bullets have to dodge you rather than the other way around or you will drop boss shot because you cant go close while charge. Mainly though, I have no issues with surviving the barrage, the hard part is intuitively taking the pictures the right way at the right times. Want improvements for the future.

9-8 Aya:
Confusing with regards to the base value, I don't know to what degree is the luck involved, but on the last photo the bullets can guide you into better angles depending on how they form, I think this was key for me to get my unexpected 222k photo in my record. As for the other photos, I memorized the proper timings as an attempt to get the highest base values. There's no nice shot, but I think you get small, visually unnoticeable bullet spawn bonuses. Probably not gonna improve this score.

10-3 Aya:
I wanted to beat CLRs reference replay but the luck didn't lead me once... Anyway, it's a good score for a pretty shitty scene based on endless waiting for the right movement luck.

10-7 Both:
I got the record with Aya, but not with Hatate. Actually, I understood Aya composition very well but Hatate is a little mysterious. Either I don't understand Hatate as well, or the top 2 Hatate scores on Royalflare are just a lot better than their Aya scores. Anyway, it's an interesting scene with a high degree of luck with base value, but you still have to play specifically to raise the score to the optimum. It's a very unfair scene with the stray bullets walling you and with stealth bullets appearing out of the laser when you want to take the photo. I'd say my Aya score is final, but because I don't have the record as Hatate, I want to get that as well.

11-8 Both:
Positionings and timings are super strict. Hard scene. Did not beat CLRs reference replays.

12-8 Both:
Originally I didn't like this at all. It grew on me a bit but I still find it a little annoying. t1100s Hatate score is a complete mystery to me, so for the future my goal is to understand what the heck they're even doing.

Well, that did end up being a lot of text, but hey. I tried to keep the details to a minimum.

There's  high scoring scenes left where my scores are utter shit (not to mention lower scoring ones as well) and there's tons of stuff I want to improve either way, so more DS in the future is a given! I just want to do something else now.

Below are pictures of my current overall score, and of 9-4 since it's probably the main scene I should focus on next if i want a higher overall.

Saturday, August 8, 2015

Double Spoiler full highscore list

Double Spoiler scores as of 2016/06/18

Scene + Character - Score - Best Shot - Shots Taken - Date (incomplete)

1-1 Aya:     257,284 - 73,721 - 685 [2015/08/21]
1-1 Hatate: 304,301 - 87,164 - 706 [2015/08/21]
1-2 Aya:     241,792 - 88,243 - 454 [2015/08/20]
1-2 Hatate: 281,573 - 100,433 - 598 [2015/08/19]
1-3 Aya:     132,419 - 63,599 - 160 [2015/08/21]
1-3 Hatate: 162,586 - 75,214 - 369 [2015/08/21]
1-4 Aya:     183,306 - 60,206 - 205 [2015/08/22]
1-4 Hatate: 214,329 - 72,129 - 259 [2015/08/22]
1-5 Aya:     190,648 - 70,899 - 675 [2016/06/12]
1-5 Hatate: 202,614    - 76,469 - 405 [2015/07/30]
1-6 Aya:     223,004 - 72,883 - 31
1-6 Hatate: 234,368 - 64,805 - 82

2-1 Aya:     287,397 - 101,641 - 1277 [2015/07/24]
2-1 Hatate: 404,217 - 124,823 - 2270 [2016/03/23]
2-2 Aya:     211,547 - 78,214 - 239
2-2 Hatate: 234,621 - 85,602 - 227
2-3 Aya:     160,655 - 45,692 - 2760 [2016/04/25]
2-3 Hatate: 190,928 - 54,097 - 1928 [2016/04/23]
2-4 Aya:     149,235 - 52,770 - 196 [2016/04/18]
2-4 Hatate: 168,832 - 56,690 - 242 [2016/04/18]
2-5 Aya:     298,410 - 84,835 - 269 [2015/08/05]
2-5 Hatate: 386,236 - 108,351 - 278 [2016/03/21]
2-6 Aya:     210,155 - 58,733 - 618 [2015/08/22]
2-6 Hatate: 243,833 - 69,135 - 606 [2015/08/22]

3-1 Aya:     372,352 - 116,087 - 168
3-1 Hatate: 415,291 - 132,362 - 453
3-2 Aya:     178,003 - 46,??? - 130 [2015/07/31]
3-2 Hatate: 229,003 - 59,486 - 292 [2016/03/27]
3-3 Aya:     284,540 - 74,232 - 359
3-3 Hatate: 328,632 - 90,315 - 197
3-4 Aya:     459,959 - 102,206 - 1683 [2015/01/09]
3-4 Hatate: 533,418 - 122,636 - 638
3-5 Aya:     375,539 - 80,016 - 903 [2015/08/07]
3-5 Hatate: 466,862 - 99,486 - 1939 [2016/06/11]
3-6 Aya:     230,260 - 90,088 - 558 [2015/08/06]
3-6 Hatate: 288,771 - 111,450 - 514 [2015/08/06]
3-7 Aya:     320,761 - 109,255 - 1159 [2016/03/11]
3-7 Hatate: 393,247 - 133,254 - 1215 [2016/03/06]
3-8 Aya:     300,212 - 90,755 - 5804 [2016/06/03]
3-8 Hatate: 320,404 - 93,345 - 959 [2016/06/04]

4-1 Aya:     480,829 - 126,809 - 186 [2015/07/28]
4-1 Hatate: 532,628 - 142,123 - 501 [2015/07/28]
4-2 Aya:     348,640 - 88,179 - 739 [2015/08/27]
4-2 Hatate: 270,926 - 90,633 - 668 [2015/08/27]
4-3 Aya:     186,746 - 59,815 - 770 [2016/06/10]
4-3 Hatate: 199,754 - 63,027 - 1821 [2016/06/11]
4-4 Aya:     275,281 - 70,063 - 1925 [2015/08/10]
4-4 Hatate: 328,176 - 83,114 - 1221 [2015/08/09]
4-5 Aya:     596,564 - 153,310 - 1197 [2016/04/29]
4-5 Hatate: 698,138 - 181,855 - 1276 [2016/04/27]
4-6 Aya:     272,978 - 58,092 -245 [2016/06/13]
4-6 Hatate: 315,347 - 68,946 - 1337 [2016/06/14]
4-7 Aya:     306,055 - 115,298 - 497 [2015/08/27]
4-7 Hatate: 253,743 - 78,165 - 668 [2015/08/27]

5-1 Aya:     307,205 - 75,910 - 119
5-1 Hatate: 358,251 - 85,790 - 184
5-2 Aya:     380,476 - 82,380 - 655 [2015/08/30]
5-2 Hatate: 480,521 - 101,102 - 126 [2015/08/30]
5-3 Aya:     657,414 - 176,769 - 569 [2015/08/29]
5-3: Hatate: 624,530 - 163,145 - 120
5-4 Aya:     642,359 - 139,033 - 655 [2015/08/20]
5-4 Hatate: 816,382 - 171,598 - 926 [2015/08/19]
5-5 Aya:     330,821 - 80,120 - 111
5-5 Hatate: 389,371 - 98,785 - 242
5-6 Aya:     487,608 - 121,343 - 1704 [2016/02/16]
5-6 Hatate: 561,568 - 148,909 - 1415 [2016/02/15]
5-7 Aya:     430,314 - 111,688 - 545 [2015/08/29]
5-7 Hatate: 537,907 - 136,705 - 324 [2015/08/29]
5-8 Aya:     575,732 - 143,933 - 161 [2016/04/14]
5-8 Hatate: 715,230 - 180,689 - 389 [2016/04/14]

6-1 Aya:     531,139 - 142,819 - 144
6-1 Hatate: 546,744 - 135,044 - 72
6-2 Aya:     322,543 - 82,157 - 131
6-2 Hatate: 403,308 - 110,824 - 123
6-3 Aya:     274,332 - 59,861 - 272
6-3 Hatate: 365,523 - 80,996 - 206 [2015/08/30]
6-4 Aya:     775,165 - 305,661 - 3567 [2016/02/15]
6-4 Hatate: 735,262 - 282,512 - 1435 [2016/02/15]
6-5 Aya:     642,912 - 168,695 - 205
6-5 Hatate: 704,522 - 179,795 - 111
6-6 Aya:     473,143 - 110,665 - 319
6-6 Hatate: 637,458 - 155,087 - 478 [2015/08/31]
6-7 Aya:     712,118 - 149,373 - 492 [2015/08/31]
6-7 Hatate: 900,705 - 189,184 - 373 [2015/08/31]
6-8 Aya:     746,201 - 191,599 - 738 [2015/09/02]
6-8 Hatate: 742,915 - 200,212 - 2248 [2015/09/01]

7-1 Aya:     1,010,186 - 188,216 - 1338 [2016/03/01]
7-1 Hatate: 1,224,103 - 230,693 - 2436 [2016/02/29]
7-2 Aya:     443,229 - 78,695 - 434
7-2 Hatate: 479,525 - 84,746 - 74 [2015/09/08]
7-3 Aya:     855,755 - 183,536 - 687 [2015/09/11]
7-3 Hatate: 1,031,683 - 241,193 - 489 [2015/09/09]
7-4 Aya:     293,819 - 82,494 - 656 [2016/03/01]
7-4 Hatate: 327,001 - 93,588 - 3478 [2016/03/04]
7-5 Aya:     700,285 - 134,873 - 295
7-5 Hatate: 656,765 - 125,735 - 282
7-6 Aya:     1,739,611 - 388,845 - 2045 [2015/09/09]
7-6 Hatate: 1,902,311 - 410,623 - 2142 [2015/05/09]
7-7 Aya:     1,028,104 - 208,039 - 632 [2015/09/10]
7-7 Hatate: 1,189,200 - 239,229 - 448 [2015/09/10]

8-1 Aya:     858,788 - 155,435 - 766 [2016/05/26]
8-1 Hatate: 935,587 - 172,420 - 90 [2015/08/27]
8-2 Aya:     914,050 - 225,814 - 1588 [2016/02/23]
8-2 Hatate: 942,233 - 238,960 - 721 [2015/09/13]
8-3 Aya:     2,987,288 - 626,027 - 1999 [2015/08/23]
8-3 Hatate: 3,828,363 - 805,247 - 1121 [2015/08/17]
8-4 Aya:     300,661 - 90,611 - 396 [2015/09/12]
8-4 Hatate: 404,189 - 114,338 - 614 [2015/09/12]
8-5 Aya:     1,967,546 - 353,251 - 3839 [2015/08/03]
8-5 Hatate: 2,007,095 - 366,126 - 1054 [2015/07/29]
8-6 Aya:     856,394 - 198,938 - 2489 [2015/07/28]
8-6 Hatate: 1,063,605 - 246,168 - 2262 [2015/07/23]
8-7 Aya:     548,629 - 107,923 - 645 [2015/09/14]
8-7 Hatate: 679,138 - 145,889 - 405 [2015/07/17]
8-8 Aya:     605,431 - 129,103 - 94
8-8 Hatate: 753,229 - 163,689 - 208 [2015/09/14]

9-1 Aya:     1,055,436 - 271,148 - 4610 [2016/02/28]
9-1 Hatate: 902,548 - 205,026 - 2858 [2016/02/27]
9-2 Aya:     1,298,893 - 296,018 - 937 [2015/09/12]
9-2 Hatate: 1,620,034 - 370,567 - 506 [2015/09/12]
9-3 Aya:     2,614,098 - 669,771 - 528
9-3 Hatate: 2,927,847 - 719,895 - 361
9-4 Aya:     1,041,887 - 157,538 - 628 [2016/04/17]
9-4 Hatate: 1,386,033 - 244,725 -1024 [2016/04/17]
9-5 Aya:     621,296 - 195,714 - 120
9-5 Hatate: 684,293 - 231,572 - 148
9-6 Aya:     2,148,047 - 418,490 - 2356 [2015/08/04]
9-6 Hatate: 2,342,238 - 461,516 - 2320 [2015/08/04]
9-7 Aya:     531,034 - 255,106 - 2628 [2015/11/30]
9-7 Hatate: 663,596 - 290,013 - 1883 [2015/12/18]
9-8 Aya:     690,649 - 222,269 - 1242 [2015/08/09]
9-8 Hatate: 738,470 - 204,192 - 450 [2015/08/10]

10-1 Aya:     963,942 - 240,155 - 2755 [2015/08/24]
10-1 Hatate: 990,905 - 235,138 - 955
10-2 Aya:     1,459,868 - 362,480 - 1182 [2016/03/31]
10-2 Hatate: 1,237,214 - 350,956 - 1122 [2016/04/01]
10-3 Aya:     898,631 - 145,941 - 428 [2015/08/26]
10-3 Hatate: 934,682 - 149,900 - 328
10-4 Aya:     655,413 - 148,858 - 288 [2015/02/07]
10-4 Hatate: 628,575 - 183,827 - 439 [2015/02/07]
10-5 Aya:     4,811,213 - 1,013,967 - 2027 [2015/07/29]
10-5 Hatate: 4,551,677 - 919,212 - 1950 [2015/07/29]
10-6 Aya:     897,657 - 176,031 - 2189 [2016/03/21]
10-6 Hatate: 1,002,303 - 193,001 - 1532 [2016/03/21]
10-7 Aya:     3,544,535 - 547,380 - 2840 [2015/08/25]
10-7 Hatate: 3,949,427 - 623,330 - 3902 [2015/08/25]
10-8 Aya:     1,242,184 - 272,106 - 255
10-8 Hatate: 1,559,214 - 338,509 - 860 [2015/09/14]

11-1 Aya:     1,385,200 - 285,532 - 219
11-1 Hatate: 1,658,503 - 343,372 - 525
11-2 Aya:     1,082,039 - 202,197 - 300
11-2 Hatate: 1,106,766 - 202,850 - 580
11-3 Aya:     190,465 - 58,433 - 470 [2016/03/02]
11-3 Hatate: 229,150 - 68,538 - 410 [2016/03/01]
11-4 Aya:     352,289 - 91,361 - 1502 [2016/04/14]
11-4 Hatate: 380,685 - 100,777 - 916 [2016/04/20]
11-5 Aya:     807,035 - 139,807 - 892 [2016/04/16]
11-5 Hatate: 1,058,111 - 184,273 -1703 [2016/04/16]
11-6 Aya:     1,352,193 - 311,141 - 778
11-6 Hatate: 1,278,249 - 376,939 - 275
11-7 Aya:     402,670 - 88,592 - 838 [2016/04/11]
11-7 Hatate: 469,060 - 102,066 - 1282 [2016/04/11]
11-8 Aya:     1,859,566 - 498,770 - 1157 [2016/02/13]
11-8 Hatate: 1,832,410 - 512,128 - 510 [2015/08/08]

12-1 Aya:     2,469,222 - 678,662 - 440 [2016/03/12]
12-1 Hatate: 2,749,564 - 777,353 - 624 [2016/03/12]
12-2 Aya:     808,083 - 224,391 - 464 [2015/08/02]
12-2 Hatate: 900,036 - 246,402 - 419 [2015/08/02]
12-3 Aya:     1,742,063 - 379,705 - 3135 [2016/03/14]
12-3 Hatate: 1,808,550 - 390,486 - 512 [2016/03/13]
12-4 Aya:     1,364,418 - 310,897 - 2861 [2016/02/16]
12-4 Hatate: 1,225,944 - 234,284 - 981 [2015/08/16]
12-5 Aya:     3,118,859 - 626,638 - 394 [2016/03/14]
12-5 Hatate: 3,659,433 - 602,274 - 1367 [2016/04/07]
12-6 Aya:     1,551,898 - 415,572 - 582 [2016/04/19]
12-6 Hatate: 1,974,466 - 535,760 - 3690 [2016/04/25]
12-7 Aya:     1,693,936 - 308,373 - 1053 [2016/05/15]
12-7 Hatate: 1,843,079 - 333,279 - 1005 [2016/05/15]
12-8 Aya:     2,839,296 - 363,702 - 2791 [2015/08/06]
12-8 Hatate: 3,053,698 - 431,299 - 2649 [2015/08/06]

EX-1 Aya:     452,665 - 116,337 - 243 [2014/10/18]
EX-1 Hatate: 564,214 - 120,929 - 193
EX-2 Aya:     812,716 - 248,986 - 221 [2014/10/19]
EX-2 Hatate: 828,275 - 260,922 - 10 [2014/10/21]
EX-3 Aya:     673,983 - 193,427 - 273 [2015/01/12]
EX-3 Hatate: 763,363 - 218,344 - 1489 [2016/03/05]
EX-4 Aya:     1,643,936 - 440,790 - 95 [2015/02/05]
EX-4 Hatate: 1,828,776 - 525,046 - 141 [2015/02/05]
EX-5 Aya:     892,012 - 202,886 - 425 [2015/08/01]
EX-5 Hatate: 1,188,498 - 248,907 - 270 [2015/08/02]
EX-6 Aya:     1,210,939 - 395,204 - 738 [2015/08/23]
EX-6 Hatate: 1,381,674 - 433,999 - 87 [2015/01/12]
EX-7 Aya:     814,623 - 168,272 - 787 [2016/04/23]
EX-7 Hatate: 898,330 - 185,968 - 1136 [2016/04/22]
EX-8 Aya:     914,273 - 279,799 - 225
EX-8 Hatate: 1,079,170 - 351,339 - 341 [2015/08/22]
EX-9 Aya:     3,961,828 - 856,959 - 141 [2014/10/21]
EX-9 Hatate: 4,730,937 - 1,025,569 - 37

SP-1: 152,164 - 152,164 - 56 [2015/08/26]
SP-2: 669,649 - 173,272 - 414
SP-3: 521,095 - 186,199 - 90
SP-4: 932,695 - 173,677 - 596 [2016/05/18]
SP-5: 189,944 - 189,944 - 78 [2015/08/26]
SP-6: 383,853 - 109,721 - 95
SP-7: 429,311 - 292,001 - 130
SP-8: 519,506 - 112,274 - 81
SP-9: 1,369,360 - 277,744 - 603 [2015/02/11]

Aya score: 94,972,196
Hatate score: 100,157,199
Playtime: 505:00.20